It starts up and shuts down the game.
Public Member Functions | |
| pacman () | |
| Constructor for this MIDlet. | |
| void | startApp () |
| When the OS tells this midlet to start, we simply show the GameCanvas. | |
| void | pauseApp () |
| Handles a request from the OS to pause the game. | |
| void | restartApp (int level, int score, int lives) throws MIDletStateChangeException |
| Handles a restart of the game. | |
| void | continueGame () |
| void | destroyApp (boolean unconditional) |
| Handles a request from the OS to end the game. | |
| void | splashScreenDone () |
| void | menuScreen () |
| void | gameOverScreen (int score) |
| void | winScreen (int score) |
| void | quit () |
Public Attributes | |
| int | gameOver |
Private Attributes | |
| GameCanvas | gameCanvas |
| A canvas draws to the screen. | |
| SplashScreen | splashScreen |
| MenuScreen | menuScreen |
| GameOverScreen | gameOverScreen |
| WinScreen | winScreen |
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Constructor for this MIDlet. This function get's the current display, and creates a GameCanvas with the display. |
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Handles a request from the OS to end the game. Calls to destroy FrameTrigger thread accessable in GameCanvas |
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Handles a request from the OS to pause the game. This is not currently implemented. |
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Handles a restart of the game.
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When the OS tells this midlet to start, we simply show the GameCanvas.
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A canvas draws to the screen. The game canvas contains all of main functionality of the gameplay. |
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1.3