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PACMAN Compound List

Here are the classes, structs, unions and interfaces with brief descriptions:
FrameTriggerThis trigger is responsible for calling advanceFrame() on a GrameCanvas object
GameBoardA gameborad consists of a vector of GridNodes, and actors
GameBoardFactoryPartial implementation of a Factory object to create GameBoard objects
GameCanvasThis class is derived from a MIDlet canvas
GameOverScreen
GhostActorRepresents a ghost on the game board
GridNodeRepresents a cell on the gameboard
MenuScreen
pacmanThis is the base class for the midlet
PacmanActorRepresents pacman on the game board
PacmanActor.PacmanTimerSimple timer that uses java.util.Timer to schedule a task to execute for 6 seconds
PacmanActor.PacmanTimer.PacmanTaskThis is PacmanTask which simply outputs to the screen when the time is up and turns inviciblity off
SplashScreen
SplashTriggerThis trigger is responsible for calling advanceFrame() on a SplashScreen object
WinScreen

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