| Public Member Functions | |
| FrameTrigger (GameCanvas g, int frameDelay) | |
| Constructor. | |
| void | stopTrigger () | 
| Stops the trigger from functioning. | |
| void | startTrigger () | 
| starts the trigger | |
| void | run () | 
| Starts the trigger running. | |
| Public Attributes | |
| GameCanvas | game_ | 
| The GameCanvas where we call advanceFrame. | |
| Private Attributes | |
| int | frameDelay_ | 
| Time is miliseconds between frames. | |
| boolean | stopped | 
| Value which is true if the thread is to be stopped. | |
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| Constructor. 
 
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| Starts the trigger running. 
 
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| starts the trigger 
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| Stops the trigger from functioning. (stops execution of the thread) | 
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| Time is miliseconds between frames. 
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| The GameCanvas where we call advanceFrame. 
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| Value which is true if the thread is to be stopped. 
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 1.3
1.3