Public Member Functions | |
| FrameTrigger (GameCanvas g, int frameDelay) | |
| Constructor. | |
| void | stopTrigger () |
| Stops the trigger from functioning. | |
| void | startTrigger () |
| starts the trigger | |
| void | run () |
| Starts the trigger running. | |
Public Attributes | |
| GameCanvas | game_ |
| The GameCanvas where we call advanceFrame. | |
Private Attributes | |
| int | frameDelay_ |
| Time is miliseconds between frames. | |
| boolean | stopped |
| Value which is true if the thread is to be stopped. | |
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Constructor.
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Starts the trigger running.
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starts the trigger
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Stops the trigger from functioning. (stops execution of the thread) |
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Time is miliseconds between frames.
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The GameCanvas where we call advanceFrame.
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Value which is true if the thread is to be stopped.
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1.3