addGhost(GhostActor ghost) | GameBoard | |
addGridNode(GridNode n) | GameBoard | |
advanceFrame() | GameBoard | |
ALIVE | GameBoard | [static] |
DEAD | GameBoard | [static] |
GameBoard() | GameBoard | |
getPacman() | GameBoard | |
ghosts_ | GameBoard | [private] |
nodes_ | GameBoard | [private] |
pacman_ | GameBoard | |
paint(Graphics g) | GameBoard | |
setPacman(PacmanActor p) | GameBoard | |
state_ | GameBoard | [private] |