Use Case 9--Change Controls

 

Context of Use:
The User decides that the default controls for the application are not desirable and wishes to customize.
 

Scope:
J2ME Pac-man Game Application
 

Level:
User Goal
 

Primary Actor:
Mobile Phone or PDA User
 

 

Stakeholder and Interests:
User: wants to customize controls.
 

Precondition:
The User has started the application and is at the Main Menu.
 

Minimal Guarantees:
Does not crash the application and default controls are restored.
 

Success Guarantees:
The User is transferred back to the Main Menu with the new controls saved.
 

Trigger:
User selects "Change Controls" from the Main Menu.
 

Main Success Scenario:
 

Extensions:
 

Technology and Data Variation:
None
 

Related Information:
PacMan Use Case 9 Collaboration Diagram
PacMan Use Case 8 and 9 Class Diagram
PacMan Package Diagram
Pac Man Use Case Model