Context of Use:
The User had previously decided to exit and save game, and now decides to return
to the saved game.
Scope:
J2ME Pac-man Game Application.
Level:
User Goal
Primary Actor:
Mobile Phone or PDA User
Stakeholder and Interests:
User: wants to be able to play game in more than one sitting.
Precondition:
The User has started the application and is at the Main Menu. If the User has
not previously saved a game, the "Play Saved Game" option will not appear on the
Main Menu.
Minimal Guarantees:
Does not crash the application.
Success Guarantees:
The User is transferred to the Play Game Use Case in the previously saved state.
Trigger:
User selects "Play Saved Game" from the Main Menu.
Main Success Scenario:
Extensions:
Technology and Data Variation:
None
Related Information:
PacMan Use
Case 8 Sequence Diagram
PacMan Use
Case 8 and 9 Class Diagram
PacMan
Package Diagram
Pac Man Use
Case Model