Use Case 7--Save Game


 

Context of use:
The user is able to save the current progress of the game and return to it at a later time
 

Scope:
J2ME Pac-man Game Application
 

Level:
User Goal
 

Primary Actor:
Mobile Phone or PDA User
 

Stakeholders and Interests:
User: wants the game to be saved
 

Precondition:
Game must currently be running and being played
 

Minimal Guarantees:
The running game could be saved and loaded
 

Success Guarantees:
Player could load the game at the same point/state in the current level of play where the game has been saved
 

Trigger:
Player hits the save game button while pause game menu showing
 

Main Success Scenario:
 

Extensions:
 

Technology and Data Variations:
None
 

Related Information:
This use case has a collaboration diagram and can also be seen in the use case diagram.