Context of use:
The user is able to save the current progress of the game and return to it at a
later time
Scope:
J2ME Pac-man Game Application
Level:
User Goal
Primary Actor:
Mobile Phone or PDA User
Stakeholders and Interests:
User: wants the game to be saved
Precondition:
Game must currently be running and being played
Minimal Guarantees:
The running game could be saved and loaded
Success Guarantees:
Player could load the game at the same point/state in the current level of play
where the game has been saved
Trigger:
Player hits the save game button while pause game menu showing
Main Success Scenario:
Extensions:
Technology and Data Variations:
None
Related Information:
This use case has a collaboration diagram and can also be seen in the use case
diagram.