Context of Use:
The user is able to pause the game and then later resume the game when the user
hits the resume button.
Scope:
J2ME Pac-man Game Application
Level:
User Goal
Primary Actor:
Mobile Phone or PDA User
Stakeholders and Interests:
User: wnats to be able to pause and resume game whenever he feels like it.
Precondition:
Game must currently be running and being played.
Minimal Guaruntee:
Palyer is able to Pause and Resume Game
Success Guaruntee:
Player resumes game at the same point/state in the current level of play no
matter how long the game had been paused
Trigger:
Player hits the pause button
Main Success Scenario:
Extentions:
Technology and Data Variations:
None
Related Information:
PacMan Use Case 5 Collaboration Diagram
PacMan Use
Case 5 Class Diagram
PacMan Package Diagram
Pac Man Use Case Model