Use Case 2--Initialize Game

 

Context of use:
The user decides what he wants to do with the Pac Man game: Play Game, Play Saved Game, View High Score, Set Levels, or Change Controls
 

Scope:
J2ME Pac-man Game Application

Level:
User Goal

Primary Actor:
Mobile Phone or PDA User
 

Precondition:
Player wants to play PacMan
 

Minimal Guaruntees:
The game will successfully load and the user will be given the introduction screen with options to choose from.
 

Success Guaruntees:
Player finishes the game and is moved on to the end game use case.
 

Trigger:
Player chooses to load PacMan from cell phone or PDA
 

Main Scenarion:
 

Extensions:
 

Technology and Data Variations:
None
 

Related Information:
PacMan Use Case 2 Sequence Diagram
PacMan Use Case 2 Class Diagram
PacMan Package Diagram
Pac Man Use Case Model